BAVEYE Chloé – GalaxyMesh

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Guitar

Personal project that took me around 5 hours.
For this project, I used Blender for the modeling and rendering, and Substance Painter for the texturing.

Chalet

This chalet was created as part of a personal project.
The project allowed me to work through a complete 3D production pipeline . I used Maya for modeling, ZBrush for sculpting details, Substance Painter and Photoshop for texturing, and Unreal Engine for scene assembly and rendering.
It was also a great opportunity to explore advanced Unreal features such as Runtime Virtual Texturing and Vertex Painting, which helped enhance material blending and environmental integration.

Stylized House

This project is a personal project that took me approximately 10 hours
For this project I used maya for the modelling, Substance painter for the texturing, Photoshop for the alpha, Unreal for the VFX and the render.

Coffee Shop

A small project where I created a stylized coffee shop.
For this project, I used : Maya for the modelling, Substance 3D painter for the texturing and Marmoset Toolbag for the render.
This project took me 5 hours.

Robot Diorama

This project is a personnal project
Modeling was done in Maya, textures were hand-painted in Photoshop, and the final render was created with Arnold.
This personal project, completed in about 10 hours, was an opportunity to explore stylized environment design and capture a warm, creative atmosphere through lighting and materials.

Austral

Here are some props I realised for the short film Austral, I’m currently working on.
I used Maya, Substance 3D painter and Marmoset Toolbag for the renders.

Watch short film

Frenzy Jinx x Valorant

As a school project, I had to make a skin for a weapon from Valorant. I choose the Frenzy, and I made a skin inspired by Jinx from Arcane and League of Legend.
I used Maya and Substance 3D painter. All the textures where handpainted.
Some render were made using Marmoset Toolbag.

Fig House

Fig house made during modeling class. Hand paint texture made with Substance 3D painter and model made with maya. Render made with Arnold.
Base on a Concept Art by Charlène Le Scanff.

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BAVEYE Chloé – GalaxyMesh